LUNAR SEA MAP
- Finalized map concept for Lunar Sea with cosmetic improvements including new foliage
- Undergoing performance optimization pass with baked lighting for improved FPS
GAMEPLAY
- Adjusted gamepad auto-aim and aim acceleration algorithms with updated defaults
- Customized grenade trail and explosion effects
- Crouching now reduces knockback force
- Added settings toggle to force players to stand while moving
FIXES
- Fixed upscaler conflicts on AMD machines (Dev team doesn't have AMD hardware—please report any issues!)
- Fixed killfeed notification duplication caused by multi-subscription relay during repeated play sessions
- Fixed weapon chambering animations not canceling when swapping weapons
- Fixed race condition in player speed replication that could cause client-server speed mismatches on first join
- Disabled forced EOS overlay initialization in Steam
UI/UX
- Already purchased items now enlarge on hover