Combat Refinements & Detonation Mode Enhancements
Our November update delivers a batch of polish and improvements focused on combat balance and Detonation mode gameplay. Read on for a full breakdown of what's changed.
š§ Key Updates
- New Sound Effects: Enhanced audio immersion with fresh Detonation mode sounds.
- Pre-Round Improvements: Better player animations and mechanics before the match starts.
- Combat Balance:
- Reduced SMG bloom for improved shot accuracy.
- Push effects now interrupt device planting and defusing.
- Flag Gameplay Enhancements:
- Updated visual indicators to better track flag carriers.
- Improved hit detection during flag interactions.
- Refined flag carrier animations for smoother movement and responsiveness.
- Device & Round Flow:
- Fixed device retention bugs between Detonation rounds.
- Improved handling of interactions and round transitions.
š Detailed Changes
- Implemented new Detonation mode sound effects.
- Fixed pre-round animation issues that caused stuttering or de-sync.
- Adjusted fall damage behavior when combined with floor push mechanics.
- Summon creatures now take damage during the pregame phase, matching other entities.
- Fixed issues where notifications for game mode events would get stuck onscreen.
- Reduced bloom on SMGs, enhancing short-range consistency.
- Push effects now interrupt device actions like planting or defusing, adding more tactical depth.
- Refined flag tracking UI and visual indicators for easier team coordination.
- Enhanced hit registration during combat involving flag carriers.
- Corrected device carry-over bugs between Detonation rounds.
This update continues our commitment to refining core systems and improving competitive gameplay. Keep sending your feedback!
ā The Massive Collapse Team