Capture the Flag Debut & Combat System Overhaul
A major gameplay update has arrived! This patch introduces a brand new Capture the Flag mode, significant improvements to combat mechanics, and a host of balance changes and bug fixes.
đźš© Major Updates
New Game Mode – Capture the Flag
- Capture the Flag is now live and playable on _The Station_ map. It can be voted on during pregame lobbies and serves as a foundation for an upcoming respawn-based mode.
- New Shotgun Released
The shotgun has been redesigned from the ground up, offering improved spread consistency and damage reliability.
- Adrenaline Dash Overhaul
- Improved prediction for high-latency players.
- Jumping while dashing no longer slows movement.
- Health cost now scales as a percentage, and can no longer kill the player—making dash viable even at low health.
- Push Ability Buffed
- More powerful push effect.
- Better support for _push + glide_ movement combos.
- Faster cast speed—test it out and let us know how it feels!
- Sniper Rifle Adjustments
- Introduced slight spread when turning quickly.
- Aimed at reducing hyper-accuracy during fast rotation.
- Early version—please provide feedback (especially note your input method: Gamepad or Mouse & Keyboard).
🛠️ Fixes & Refinements
- Detonation Site Indicators
- Now only the active detonation site is shown once planted. This change helps drive player focus and improve strategic response.
- Push vs. Summons
Push ability is now more consistent when used against summoned creatures.
- Control Remapping
Players can now remap controls in both the standard frontend and the pregame lobby UI.
- Projectile Improvements
Projectiles now spawn with better predictive targeting based on player momentum, making throws feel smoother and more natural.
This update represents a key step forward in our ongoing tuning and feature rollout for Massive Collapse. Keep the feedback coming—especially around new movement and weapon behaviors!
— The Massive Collapse Team

