Introducing Capture the Flag mode, shotgun improvements, and major combat system refinements in our October 19 update for Massive Collapse.
Capture the Flag Debut & Combat System Overhaul
A major gameplay update has arrived! This patch introduces a brand new Capture the Flag mode, significant improvements to combat mechanics, and a host of balance changes and bug fixes.
đźš© Major Updates
New Game Mode – Capture the Flag
- Capture the Flag is now live and playable on _The Station_ map. It can be voted on during pregame lobbies and serves as a foundation for an upcoming respawn-based mode.
- New Shotgun Released
The shotgun has been redesigned from the ground up, offering improved spread consistency and damage reliability.
- Adrenaline Dash Overhaul
- Improved prediction for high-latency players.
- Jumping while dashing no longer slows movement.
- Health cost now scales as a percentage, and can no longer kill the player—making dash viable even at low health.
- Push Ability Buffed
- More powerful push effect.
- Better support for _push + glide_ movement combos.
- Faster cast speed—test it out and let us know how it feels!
- Sniper Rifle Adjustments
- Introduced slight spread when turning quickly.
- Aimed at reducing hyper-accuracy during fast rotation.
- Early version—please provide feedback (especially note your input method: Gamepad or Mouse & Keyboard).
🛠️ Fixes & Refinements
- Detonation Site Indicators
- Now only the active detonation site is shown once planted. This change helps drive player focus and improve strategic response.
- Push vs. Summons
Push ability is now more consistent when used against summoned creatures.
Players can now remap controls in both the standard frontend and the pregame lobby UI.
Projectiles now spawn with better predictive targeting based on player momentum, making throws feel smoother and more natural.
This update represents a key step forward in our ongoing tuning and feature rollout for Massive Collapse. Keep the feedback coming—especially around new movement and weapon behaviors!
— The Massive Collapse Team